The Challenge of Egypt - A Project Management Simulation Workshop - Agilis

The Challenge of Egypt – A Project Management Simulation Workshop


This business simulation will help address the common failures in project management, which is usually not lack of education or theory, but lack of understanding of how to translate theory into practice, or the lack of the right behaviours within the project team. 

The scenario takes place 4000 years ago in ancient Egypt. Zoser’s pyramid has just been completed; work on the Cheops pyramid has yet to be started. 

Simulation Sessions

After a well-organized kick off, the team will execute 3 project stages. In each stage they will have to execute the work and deal with all kinds of realistic issues, such as- incidents; requests for changes; new requirements and scope changes; set-backs; meetings with the customer; and escalations. 

Between the stages, the team will reflect on how well the project is going. How effective are their project management practices? They will identify and agree improvements. After implementing these improvements, the team will start the next stage. 

At the end of the project the team will execute a lessons learned session to capture all learning outcomes and define a take-away-action-plan. 

Learning Outcomes

  • How to translate project management theory into practice.
  • Setting up a project organisation with the associated roles, tasks and responsibilities.
  • Analysing the project risks and agreeing countermeasures.
  • Carrying out work packages in the role of team leader and monitoring progress.
  • Monitoring the tolerances (budget, time, scope and quality) of a project or subproject.
  • Resolving project issues.
  • Managing the project in the role of project manager.
  • Dealing with changes within the project.
  • Dealing with the project board.
  • Evaluating a project.
  • Insight in the knowledge, skills and behaviour to manage successful projects.

Participants and Requirements 

  • Students who followed project management training and want to learn how to apply the theory before going into their projects.
  • Teams who want to assess and improve the current way of working in projects. By playing this simulation they can experience possible improvement suggestions for their own projects.
  • Teams during kickoff sessions. A perfect way of bringing the team together, including sponsors and users, and experience how we are going to work together in the project.
  • For team building.
  • To support your project management approach. Spread the message within the organization by using this simulation. It is fun, exciting and people will remember.
  • You can use the simulation as part of soft skills development to focus on communication and collaboration.
  • There is also an ‘Agile’ variant of the game that can be used to support Agile PM training or Prince2 Agile.


Certificate of attendance


1 day